Bastion Wins Cosplay Of The Game

Illustration for article titled Bastion Wins Cosplay Of The Game

Rather than cosplay as one of Overwatch’s human characters, Mathoz went for something a bit harder: the big blocky robot thing that also transforms into a gun.

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I’ve seen Bastion cosplay before, but it often suffers from being weirdly out of proportion, since the original design doesn’t exactly suit itself to the human body. Not here: Mathoz worked out a way to squeeze his body in there while maintaining the look of the game’s character design.

Illustration for article titled Bastion Wins Cosplay Of The Game
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And as you can see above, the suit even breaks down to transform, while Mathoz hides behind it and operates the gun like a puppet.

Photos by Gautier Bld Photography. And D.Va cosplay (which is also great, since it’s actually hand-made and doesn’t just use a store-bought bodysuit) by Dandlit Cosplay.

Illustration for article titled Bastion Wins Cosplay Of The Game
Illustration for article titled Bastion Wins Cosplay Of The Game

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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Babak Abrishamchian

Usually I’m always pointing out some issue with a cosplay because it bothers me personally but I’ll be damned if thats not some high-class cosplay. I can’t even find a problem with the D’va costume, they just seem to have taken so much time to keep their costumes from looking like they were easy to make.

I’m even amazed by how they got his arms to fit in with the costume, they can just pass for wires going from the arms into the torso.

When I see cosplay like this I just wonder why the film industry isn’t looking to these people for costume design more often.

edit: ARE THOSE LED LIGHTS IN THE CHEST? These guys went above and beyond hot damn.